Review: Take Time (Libellud) – English

Sometimes you just need to take a break; give yourself some time, allow yourself a moment, and take it easy. Take your time. Read a book, go for a walk, play a game. Take time.

Take Time is a cooperative game where players are dealt a hand of cards. There are cards with a dark and a light back, each in values from 1 to 12. The game includes many envelopes with different missions of increasing difficulty. The objective: play your cards around the clock in the correct way.

Players take turns placing a card on the clock without discussing with each other. Multiple cards can be placed on one segment of the clock, but the total value of each segment must be in ascending order, and in most missions, the total value of a segment may never exceed 24. Additionally, there are special rules for each clock. Some segments require a specific number of cards or cards of a certain color.

For plenty of variety, the game includes many envelopes, each with new clocks and challenges to play. Take Time is reminiscent of The Mind or The Game, as players are not allowed to communicate, but it offers an extra layer of depth. Moreover, the artwork, as with every game from Libellud, is fantastic.