Review: Coaster Clash (Wulfhorn Games) – English

What do you get if you combine Roller Coaster Tycoon and Between Two Cities? Coaster Clash. In this game, you work together with your neighbors to create two sets of roller coasters. At the end of the game, you add up the points from your four roller coasters and the player with the most points wins. You have to cooperate, but not too much, because you might accidentally hand the victory to your neighbor…

Amsterdam Board Game Design

Are you familiar with Amsterdam Board Game Design? Amsterdam Board Game Design (or ABGD for short) is a group of international game designers and authors who gather in Amsterdam (or other cities) to work on games or test each other’s creations and provide constructive feedback. When you bring together all those brilliant game creators and organize lots of playful meetings, a brilliant game concept is bound to emerge. Or several. Maybe spread out over multiple seasons? Perhaps two seasons, or even three! The time has come. It’s high time for season 3.

During season 1, Bable, TimeZoo, and Grachtenpand appeared in this series. Grachtenpand is currently enjoying lots of success in international markets with several translations. In season 2, we were introduced to L’Oaf, Goblin Laundromat, and Medievallons. Many games in the series have already been awarded, so I’m curious to see what this new season will bring.

On the familiar crowdfunding platform, you’ll soon find three new creations from three different game designers who are part of ABGD, and, as always, published by Wulfhorn Games: Stubborn Sheep, Greedy Grabbers, and Coaster Clash. Three small games packed with lots of fun.

Coaster Clash

Each round, you play a new element at the roller coasters with each of your two neighbors. You have to pay attention to the speed of a roller coaster, but also to the excitement of your guests. If you go too fast, guests get sick and less enthusiastic because they’ve just received the full load… If the speed is perfect or the elements match, excitement increases!

Building a roller coaster with your neighbor turns out to be the ultimate thrill ride. You don’t actually need to ride a coaster for excitement, because there’s plenty just from not knowing which cards your neighbor will add to your joint roller coaster. Together you have to “stay within the lines,” because otherwise the roller coaster goes too fast and your guests throw up. You also don’t want the roller coaster to be too boring. Besides, you want your roller coasters to be balanced and for your coasters together to score more than others, but since you’re partly cooperating, that’s quite a (fun) puzzle.

The game we tested is a prototype, so the final game design and components may be different.